Zulu SKIRMISH
A unique colonial era gaming system! Our Zulu Game Rules are all about you as a Battalion Commander or a Zulu Ibutho directing your forces in small unit actions.
"Zulu" is designed for 28mm figures or smaller. While fun to play with three to four Units on a side, Zulu plays best at "Tournament" or "Grand Scale Skirmish" level for those that like six or even more Units in their Table Top Army.
Use your own 28mm Colonial figures. For those that prefer15mm or smaller, use centimeters instead of the listed inches.
The Zulu Play area consists of “On-Board” and “Off-Board” play. On-Board Play is for the majority of Game Play. While there is just enough Off-Board play to capture the unique historical flavor of the Zulu Wars!
TRIED AND TESTED!
“Zulu” has been played and table tested since 2017. The second edition “2e” was a significant update published in November 2022. We think you will love what we have done! Choose your Core Force: Boer, Zulu or British. Build your Play Area. Roll for your Scenario. Field your Forces!
INCLUDED FEATURES!
Terrain Generator, Scenario Generator, Detailed Commander & Unit Selection, Command Action Cards and quick & easy Commander Wound resolution
OPTIONAL RULES!
Ammunition Supply to include Supply Wagons, British Supply Mules, Boer Supply Horses, Boer Scouts, Looting, British Range Stakes & Water Carts.
COMMAND ACTION CARDS,
COMMANDER CARDS
& UNIT CARDS
Now with 2e Boer, Zulu & British Unit Cards & Command Action Cards! Our Zulu Cards cut down on bookkeeping. No need to write down your Units and their Stats.
Zulu Videos
Zulu skirmish game play
Players
1-2 or 2-12
Zulu is Easy to Learn and has enough complexity to make it a “go to” game for discerning Table Top Gamers!
PLAY TIME
30-90 Min or 90-120 min +
Set-up and Play is dependent upon which of the Nine Scenarios is Chosen and how many players you choose to use.